Ptolus - the city by the spire

Session 2: 5th day of Bloom, Theoday

Summary & XP
Answulf and Lyle healed by Brother Fabitor Thisk, and leave Phon in his care at St. Gustav’s. He gives you 1gp.
Investigate the ‘Red Warehouse’, break in and cover their tracks.
Return to Kurds house; find the hidden stash 10pp and Answulf takes two random medical journals.
Meet Klaus in the ‘Vulgar Unicorn’ and give him 8pp, he tells Lyle that
Nagrus wants to see them, and they should go or leave town.
Visit with Nagrus and accept his offer to pay off 50gp blood money to Kedra by doing a job for him the following day.
Meet Grack, Brack, ‘Crazy’ Gloin, Kedra and unnamed Uraqi.
Sleep rough in the Warrens.
Sell acid in ‘Exotic Market’, 30gp.
Buy oversized and undersized leather armour from ’Taran’s Outsized Outfitters’.
Buy oversized and undersized weapons from ’Rastor’s’, 1gp owed.
Return to ‘Red Warehouse’, ambush Vagger and Laucio. Both killed along with the dog. Bodies hidden in crates in the warehouse.
Took: M/W mty +1 comp. long bow, long sword and 20 arrows. M/W short sword, short bow and 20 arrows. Gold ring, ‘Elf friend’ in elven. Potion. Cash.
Back to St. Gustav’s, Answulf healed by Fabitor, 5gp donation from Lyle.
Gather information about Vagger and Laucio at: The Griffin, The Goat and The Onyx Spider; Lyle gets information from Uraqi knife as to their residence.
Followed his directions; Birch Street in Katterwood, Midtown.
750xp each.
<as>
“I’ve been thinking”
<he>
“Those weapons we “found” ort to be worth a pretty penny. Pennies we could use to settle a few things and make ourselves a few “friends. How’s about we sell them to Rastor first thing in the morning. We owe him a gold but I think he’ll be a useful friend and he did give us a real good deal so maybe we should pay him back a platinum by way of thanks for him trusting us to be good for the gold piece.”
“I think it’s time we moved out of the Warren but I can’t see us being able to afford to stay in an inn every night. That old Brother Fabitor looks like he could do with a couple of “caretakers” and that divine healing of his is mighty handy. How’s about we take some of those pennies and give him a more generous donation say 50 gold. We could offer to help him keep St. Gustav’s in order in exchange for letting us live there. It’s a big old place and it’s safe".
“I think we need to settle things with Klaus and move on. He’s a good friend, but we’ve paid our debt and he’s robbing us blind. Let’s give him 40 gold and tell him we are moving out of the Warren but we will keep in touch.”
<he>
“Kedra…He’s a wife beater and can drop dead for all I care. I don’t want to be doing favours for Nagrus cos of him. Let’s pay him his 50 gold and be done with it. If he bothers us again we finish him and pay blood money to Nagrus and his wife. We should give Nagrus 50 gold as well to keep on his good side. Then cos we agreed to we should do this job for him but as a personal favour we don’t
want him thinking we are welching out.”
<smiling>
“So if you think these are good ideas you need to get at least 200 gold for those weapons. Think you can do that? If you get a bit extra maybe we can find us some better armour. I’ve already got a hole in this”. <answulf>
“I had a thought about finding out a little more about who Vagger and Laucio work for. We could ask the guys selling the mugs who we need to speak to too buy a stock cos we are thinking of opening a tavern. Then say he your boss then? Must make a good livin from such a lucrative business so close to Tavern Row to try and find out the owners name and maybe where he lives. Vagger and Lucio had a key to the warehouse I’m guessing that means there is a good chance the owner is in on this.”

OOC: Updated Tracker attached. Rich, I take it you have a record of the ring, potion and cash I’ve got the weapons. Ben can we assume we have stayed a night in The Griffin and are now heading back to St Gustav’s.

To Lyle "I must have missed Klaus’ disposing us of our obligation. That’s good news and some gold we need not spend. I think the Brother might be amenable to us acting as “caretakers” despite his assertions that he lives alone. We should at least try. I’d feel happier moving out of the Warren if
I knew I had somewhere safe to move to."
<he>
“If Kedra does meet his end I’m sure we will be somewhere nearby to take the gold back and it would shift the suspicion away from us for the very reasons you describe. At the same time I’m guessing it would keep Nagrus sweet”
<answulf>
“Don’t mean you can go too easy on Rastor though. Get the best price you can whether we need it or not. I’d rather give him some back on our terms than not have the gold in the first place.”
<answulf>
-————————— LYLE
Lyle says " Not a bad bunch of thoughts there my eastern wanderer, one or two slight over sights I feel though friend. Klaus has freed me of any obligation already, he paid me a final sum of 2 pp and wished me well waste not want not I say he has had his dues over the years, also that Brother
Fabitor wasn’t keen on having anyone stay inside his pokey shrine. <lyle>
We do owe a debt to the weapons dealer though and your right we could use that sort of friend, things have been heating up around here these last few days. That fucker Hedra may find himself face down in the dirt of the Undercity one day not too far from now and it would be a shame if someone took the gold we gave him. <lyle>
Yea your right we should pay our debts and move away from working for others who take a cut for doing sod all. Let’s go sell these weapons and see if there is enough to do as you think."
<lyle>.
Lyle ponders aloud <in> mayhap I should get something for my gold, I could give Kedra his 50g and his wife a tumble it would be at least a year before he realised he was paying for my bastard, <lyle>.

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Session 1.5: 5th day of Bloom, Theoday

As we walk with Phon to St. Gustav’s:
With Phon’s delicate hand grasped firmly in his Answulf reaches down and hoists Lyle onto his shoulder. Noticing Lyle wincing and conscious of his own injuries, he says to Lyle loudly (so Phon can hear), “you spose those holy types at St Gustav’s will be pleased enough at our returnin one of their flock to heal our wounds for nothin”.

Careful not to look at Phon Answulf reaches into his shirt and pulls out Glucksratte. Looking the young Dire Rat in the eyes he kisses it on the nose, “what do you think boy. A hot meal wouldn’t go a miss either eh”.

Tucking Glucksratte back into his shirt Answulf cast a look at Phon coupled with a broad smile and a wink. Turning his eyes back to the road ahead he begins to whistle tunelessly…
Phon seems a little less shocked and suspicious and gives your hand a gentle squeeze back ‘Brother Fabitor is very kind and a good man, I’m sure he will help you’.
It takes you a good fifteen minutes or so to reach St. Gustav’s in Midtown, you follow Bridge Street up to Lower God Row hang a right and then a left onto a side street that brings you round the side of the chapel which is set in apart from the surrounding buildings on Centre Street. Opposite it are the Midtown watch-house, the famous Delvers Square and the 14’ statue of the hero Abesh Runihan standing above a round fountain. Despite the late hour the square is fairly busy, with a number of well-armed individuals coming and going, many you suspect to Tavern Row further up Centre Street. Across the street two city watch guards eye the passing crowd with practiced indifference.

St. Gustav’s is a rather curiously shaped building; a single story and stone built irregular octagon with irregular hexagons sticking out from four opposite sides. Approximately 90’ across at its widest it looks rather shabby and run down considering it’s a church of Lothian. Heavy wooden double doors are firmly closed in the centre of the southeast hexagon and it is seemingly aligned on a northwest to southeast axis. A small brass bell hangs on an iron chain to the side of the door
Slightly concerned with Lyle’s prolonged silence and fearing that his injuries are worse than they look Answulf reaches for the bell and gives it a vigorous shake. He follows with three heavy thumps on the door with his meaty fist. Pushing Glucksratte firmly back down inside his shirt. He whispers ‘Keep your head down boy. We don’t want these Lothianites mistakin yer for one of those ratmen and chopping of yer tail. Much as Lyle an I could do with the three gold thrones we’ll not let no harm come to yer’. With no sign of anyone actually opening the door he thumps the door twice more, harder this time, and bellows ‘Come on open up’.
Despite its obvious thickness the door rattles slightly as Answulf hammers on it with his ham sized fist. No more than a few moments later a muffled voice sounds from behind the thick wood ‘for the love of Lothian, why not bring a battering ram’! You all hear the sound of a bar being drawn back and a key turning in a lock.

The right hand door is opened wide enough to allow a sliver of lantern light illuminate you against the midnight dark. In the doorway you see a dishevelled looking human male in woollen britches; a shade less than six feet with shoulder length brown hair tied back in an untidy ponytail. He has a strong careworn face, which you guess probably makes him look older than he really is. He has a loaded crossbow casually levelled at you but as soon as he sees Phon he quickly raises it up and points it at Answulf’s chest, his eyes narrow ‘Phon, are you well, who are these ruffian’s’?
Answulf lets go of Phon’s hand and draws himself up to his full height. Looking slowly down at the man he gives him a broad grin. Then waits patiently for Phon to respond.
Phon steps round Answulf and Lyle, in a slightly quivering voice she says ’it’s true brother Fabitor, these men did save me’. Phon then launches into a rapid and detailed description of how she came to be kidnapped and chained in Kurd’s hidden cell, and her rescue by you.

After hearing her tale brother Fabitor lowers his crossbow and gathers Phon into a fatherly embrace, and with his arm around her shoulders he leads her into the chapel. Turning he says to both of you ‘well come on don’t let the draft in and make sure you lock that door behind you; the night is full of thieves’.

Once inside brother Fabitor picks up a lantern which illuminates the inside of the chapel for about 30’. A couple of steps lead down to the main worship area which has rows of rough benches; he crosses this to the northeast wall which has an enormous tapestry in several sections running its length. On the tapestry are scenes that depict (you assume) Lothian ascending to godhood while a plate armoured warrior defends the helpless with a huge shield against numerous evil beings.

Overall the fabric of the chapel seems to be rather worn, and you spot a few strategically placed buckets, that are presumably to catch drips from the roof. The ceiling is made up of four barrel vaults and the central grand vault, which culminates in a groin vault. Much of the whitewashed plaster has blackened with age and damp; the whole place has a faint musty smell.

He leads you along the tapestry until you reach about two-thirds of the way at which point he slips through the gap were two sections meet and holds the flap open for you, beyond you see an open doorway leading into a shadowy office.
Answulf will follow Brother Fabitor into the chapel, closing the door and locking it once their all inside. Looking around at the less than affluent structure Answulf whispers to Lyle “Don’t know why he’s wurried bout thieves there ain’t nothin here wurth stealin!” He then follows Brother Fabitor’s
through the chapel to his office.

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Session 1: 4th day of Bloom, Queensday

Slight error in my timings, I’ve had to move the date forward by a couple of days, it means that the following day is actually Theoday. In fact by the time you reach St. Gustav’s it will be chiming midnight.
Shared XP
• Saved Mylan from her wife beating husband, Kedra. 150
• Destroying guardian vine at the rear of Kurd’s house. 300
• Defeating Kurd. 150
• Rescuing Phon from the secret cell. 300
• Brutal murder of Kurd. Full XP given for defeat.
Answulf
• Inspired use of hot coals against the vine. 75
Lyle
• Classic use of Halfling wit. 75
Totals
Answulf: 525
Lyle: 525

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The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

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